In the last ten years, I had the privilege to work designing for product
startups like Fever or Chicisimo,
studios like FJORD or Instituto Tramontana, and a big company like Cabify.
Before this, I worked as a programmer,
and this skill has helped me understand the whole work cycle, integrate better with my fellow
engineers, and even create my own side projects like Steppy.
I am a friendly and optimistic person. My communication
is direct, so I usually avoid adding noise or decorations to my
presentations that may distract from the message. I consider myself a
logical and rational person, and this is reflected in the way I make
decisions.
I enjoy discussing problems and figuring out ways to
approach them. I strive to feel like I am solving a problem, so you will see
me asking many questions and using drawings or diagrams to support my
conversations.
These are some of my principles at
work:
π» Leave ego at the door: we are solving
needs. If you want to make an impact, the best strategy is to have a
collaborative attitude.
π¬ Self-criticism: use
critical thinking and humility as mechanisms for learning.
π€₯
Honesty: with others and yourself. Don't be afraid to
say what you think or reject your own idea.
π₯ It's not
that important: try to take things a bit less seriously and
have fun at work.
A good design work addresses at least one need and has a real impact on people's lives. It is well-informed about the problem, takes into account the context (physical, emotional, and sensory), and in most cases is aligned with a viable business strategy. It does all this in an efficient and elegant way but also allows room for fun and enrichment along the way.
An environment where you spend time with good people and
everyone wants to do an excellent job while having fun. An environment where
it is easy to give your opinion and receive feedback. An environment where
you don't have to feel embarrassed to ask questions and everyone shares
the same vision.
Some habits that I consider red flags:
π©
You don't like being asked too many questions
π© You struggle to
handle criticism
π© You tend to point fingers instead of finding
solutions
π© Team building activities after work always involve alcohol
consumption
I constantly adapt my design process to the problem. I
usually go through the same phases (understand, explore, prototype, test,
iterate...), although depending on the problem, I spend more time in one
phase or another. These are some questions I like to answer before getting
into work.
- How much do we know about the problem?
- And
about the user? What is their context of use?
- Have we solved
something similar in the past? How did we do it?
- How do others solve
it?
- Who are our stakeholders, and what key information should we know
about them?
- Is this a project from scratch or a minor iteration of a
consolidated product?
- Do we want to learn little by little about a
problem or make a more risky bet?
- How does the new feature fit into
the product's context and global purpose?
- What dynamics do we
want to promote within the product?
- Are there stoppers or
limitations?
It is as important to know what you want as what you
don't want, and to find out this, I like to rely on the use of
metaphors as a language to align visions and keep everyone on the same
page.
I also like to bring the rest of the team into the process
as soon as possible. Understanding the "Why's" is way easier
when everyone has clear context of the problem.
To give you a
better idea of my process, here I have left some exercises (Challenges) that
I have submitted in past job applications.
β
β Moving
Netflix users to a premium plan
β First
experience with Disney+ mobile app
β Improving
engaging for a Film School platform via app
I wanted to do the exercise of reflecting and thinking about what has motivated me to choose a job over the years. It seems that what I value most today is the culture, mission, and people.
During that time, I participated in the areas of New Mobility, Growth, and
Payments for the rider app. I was responsible for designing the integration of WiBLE (carsharing
service) into the app. I participated in various app audits to normalize the use of components,
navigation patterns, or even the use of sound in the UI. I helped standardize the design
team's work process and how it was documented. I improved and expanded the app's icon
library.
I also participated in several internal hackathons that allowed me to
design features published in the final app and still have an impact today on the final
experience of thousands of people π.
In my last weeks, I contributed to the design
of the app's evolution towards a multi-mobility platform.
β Rider App
Evolution
β Cabify
creates a minigame
As the only designer on the team, I helped define the app's structure,
function, and purpose. I was also responsible for user experience (UX), visual design (UI),
micro-interactions, redesigning the iconography, marketing in each Store...
Chicisimo
was highlighted several times as App
of the Day in 140 countries and Best App of the Year in
France.
I contributed to defining the product from its conception. I worked on every
visual aspect of the app: layout, UX/UI, iconography, illustration, interaction (micro and
macro)... Additionally, due to its child audience, I defined the sound design of the app to
enhance its sensory and immersive aspects.
This one was a particularly rewarding
project due to its creative possibilities. Filmin Kids won the Laus award in 2017 in the category
of smartphone and tablet app.
As the only designer on the team, I was responsible for all the design
aspects of the product, including its functionality, visual design, icons, illustrations, and
interaction.
This project was born with the sole purpose of learning a new programming
language and better understand my colleagues in the development phase.
I defined the
concept, design, and development of the app for iOS. The app is published
in the App Store, and I intend to continue improving it π€.
I moved to AlbarracΓn during lockdown, a small and remote town in Teruel, to
be able to spend more time in nature and enjoy my favourite sport: climbing.
In my
free time in this paradise, I bake bread, learn
vegan cooking recipes, fly my drone,
connect with my friends by playing video games, or just chill playing the piano
(but not all at once π
).
Wow! Did you make it here? Then at least you deserve my
perfect hummus recipe.
Thank you so much for taking the time to review my
portfolio. If you want to know more about me, I would be happy to talk with you through any of
these channels:
β Linkedin
ββ Twitter
ββ Email