 
                    In the last ten years, I had the privilege to work designing for product
                        startups like Fever or Chicisimo,
                        studios like FJORD or Instituto Tramontana, and a big company like Cabify.
Before this, I worked as a programmer,
                        and this skill has helped me understand the whole work cycle, integrate better with my fellow
                        engineers, and even create my own side projects like Steppy.
                    
I am a friendly and optimistic person. My communication
                                            is direct, so I usually avoid adding noise or decorations to my
                                            presentations that may distract from the message. I consider myself a
                                            logical and rational person, and this is reflected in the way I make
                                            decisions. 
I enjoy discussing problems and figuring out ways to
                                            approach them. I strive to feel like I am solving a problem, so you will see
                                            me asking many questions and using drawings or diagrams to support my
                                            conversations.
These are some of my principles at
                                            work:
π» Leave ego at the door: we are solving
                                            needs. If you want to make an impact, the best strategy is to have a
                                            collaborative attitude.
π¬ Self-criticism: use
                                            critical thinking and humility as mechanisms for learning.
π€₯
                                            Honesty: with others and yourself. Don't be afraid to
                                            say what you think or reject your own idea.
π₯ It's not
                                                that important: try to take things a bit less seriously and
                                            have fun at work.
A good design work addresses at least one need and has a real impact on people's lives. It is well-informed about the problem, takes into account the context (physical, emotional, and sensory), and in most cases is aligned with a viable business strategy. It does all this in an efficient and elegant way but also allows room for fun and enrichment along the way.
An environment where you spend time with good people and
                                            everyone wants to do an excellent job while having fun. An environment where
                                            it is easy to give your opinion and receive feedback. An environment where
                                            you don't have to feel embarrassed to ask questions and everyone shares
                                            the same vision.
Some habits that I consider red flags: 
π©
                                            You don't like being asked too many questions
π© You struggle to
                                            handle criticism
π© You tend to point fingers instead of finding
                                            solutions
π© Team building activities after work always involve alcohol
                                            consumption
I constantly adapt my design process to the problem. I
                                            usually go through the same phases (understand, explore, prototype, test,
                                            iterate...), although depending on the problem, I spend more time in one
                                            phase or another. These are some questions I like to answer before getting
                                            into work.
- How much do we know about the problem?
- And
                                            about the user? What is their context of use?
- Have we solved
                                            something similar in the past? How did we do it?
- How do others solve
                                            it?
- Who are our stakeholders, and what key information should we know
                                            about them?
- Is this a project from scratch or a minor iteration of a
                                            consolidated product?
- Do we want to learn little by little about a
                                            problem or make a more risky bet?
- How does the new feature fit into
                                            the product's context and global purpose?
- What dynamics do we
                                            want to promote within the product?
- Are there stoppers or
                                            limitations?
It is as important to know what you want as what you
                                            don't want, and to find out this, I like to rely on the use of
                                            metaphors as a language to align visions and keep everyone on the same
                                            page.
I also like to bring the rest of the team into the process
                                            as soon as possible. Understanding the "Why's" is way easier
                                            when everyone has clear context of the problem.
To give you a
                                            better idea of my process, here I have left some exercises (Challenges) that
                                            I have submitted in past job applications.
β
β Moving
                                                Netflix users to a premium plan
β First
                                                experience with Disney+ mobile app
β Improving
                                                engaging for a Film School platform via app
I wanted to do the exercise of reflecting and thinking about what has motivated me to choose a job over the years. It seems that what I value most today is the culture, mission, and people.
 
                                    During that time, I participated in the areas of New Mobility, Growth, and
                        Payments for the rider app. I was responsible for designing the integration of WiBLE (carsharing
                        service) into the app. I participated in various app audits to normalize the use of components,
                        navigation patterns, or even the use of sound in the UI. I helped standardize the design
                        team's work process and how it was documented. I improved and expanded the app's icon
                        library. 
I also participated in several internal hackathons that allowed me to
                        design features published in the final app and still have an impact today on the final
                        experience of thousands of people π. 
In my last weeks, I contributed to the design
                        of the app's evolution towards a multi-mobility platform.
β Rider App
                            Evolution
β Cabify
                            creates a minigame



As the only designer on the team, I helped define the app's structure,
                        function, and purpose. I was also responsible for user experience (UX), visual design (UI),
                        micro-interactions, redesigning the iconography, marketing in each Store...
Chicisimo
                        was highlighted several times as App
                            of the Day in 140 countries and Best App of the Year in
                        France.




 
                I contributed to defining the product from its conception. I worked on every
                        visual aspect of the app: layout, UX/UI, iconography, illustration, interaction (micro and
                        macro)... Additionally, due to its child audience, I defined the sound design of the app to
                        enhance its sensory and immersive aspects. 
This one was a particularly rewarding
                        project due to its creative possibilities. Filmin Kids won the Laus award in 2017 in the category
                        of smartphone and tablet app.


 
                As the only designer on the team, I was responsible for all the design
                        aspects of the product, including its functionality, visual design, icons, illustrations, and
                        interaction.


This project was born with the sole purpose of learning a new programming
                        language and better understand my colleagues in the development phase. 
I defined the
                        concept, design, and development of the app for iOS. The app is published
                            in the App Store, and I intend to continue improving it π€.

I moved to AlbarracΓn during lockdown, a small and remote town in Teruel, to
                        be able to spend more time in nature and enjoy my favourite sport: climbing. 
In my
                        free time in this paradise, I bake bread, learn
                        vegan cooking recipes, fly my drone,
                        connect with my friends by playing video games, or just chill playing the piano
                        (but not all at once π
).





Wow! Did you make it here? Then at least you deserve my
                            perfect hummus recipe. 
Thank you so much for taking the time to review my
                        portfolio. If you want to know more about me, I would be happy to talk with you through any of
                        these channels:
β Linkedin
ββ Twitter
ββ Email
Made in AlbarracΓn π°