Hi! I'm Josu

Product Designer now ➝ open to work

In the last ten years, I had the privilege to work designing for product startups like Fever or Chicisimo, studios like FJORD or Instituto Tramontana, and a big company like Cabify.

Before this, I worked as a programmer, and this skill has helped me understand the whole work cycle, integrate better with my fellow engineers, and even create my own side projects like Steppy.

How am I at work?

I am a friendly and optimistic person. My communication is direct, so I usually avoid adding noise or decorations to my presentations that may distract from the message. I consider myself a logical and rational person, and this is reflected in the way I make decisions.

I enjoy discussing problems and figuring out ways to approach them. I strive to feel like I am solving a problem, so you will see me asking many questions and using drawings or diagrams to support my conversations.

These are some of my principles at work:

πŸ‘» Leave ego at the door: we are solving needs. If you want to make an impact, the best strategy is to have a collaborative attitude.
πŸ”¬ Self-criticism: use critical thinking and humility as mechanisms for learning.
πŸ€₯ Honesty: with others and yourself. Don't be afraid to say what you think or reject your own idea.
πŸ₯ It's not that important: try to take things a bit less seriously and have fun at work.

What do I consider a good design work?

A good design work addresses at least one need and has a real impact on people's lives. It is well-informed about the problem, takes into account the context (physical, emotional, and sensory), and in most cases is aligned with a viable business strategy. It does all this in an efficient and elegant way but also allows room for fun and enrichment along the way.

What do I consider a "healthy" work environment?

An environment where you spend time with good people and everyone wants to do an excellent job while having fun. An environment where it is easy to give your opinion and receive feedback. An environment where you don't have to feel embarrassed to ask questions and everyone shares the same vision.

Some habits that I consider red flags:
🚩 You don't like being asked too many questions
🚩 You struggle to handle criticism
🚩 You tend to point fingers instead of finding solutions
🚩 Team building activities after work always involve alcohol consumption

What my design process looks like?

I constantly adapt my design process to the problem. I usually go through the same phases (understand, explore, prototype, test, iterate...), although depending on the problem, I spend more time in one phase or another. These are some questions I like to answer before getting into work.

- How much do we know about the problem?
- And about the user? What is their context of use?
- Have we solved something similar in the past? How did we do it?
- How do others solve it?
- Who are our stakeholders, and what key information should we know about them?
- Is this a project from scratch or a minor iteration of a consolidated product?
- Do we want to learn little by little about a problem or make a more risky bet?
- How does the new feature fit into the product's context and global purpose?
- What dynamics do we want to promote within the product?
- Are there stoppers or limitations?

It is as important to know what you want as what you don't want, and to find out this, I like to rely on the use of metaphors as a language to align visions and keep everyone on the same page.

I also like to bring the rest of the team into the process as soon as possible. Understanding the "Why's" is way easier when everyone has clear context of the problem.

To give you a better idea of my process, here I have left some exercises (Challenges) that I have submitted in past job applications.
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➝ Moving Netflix users to a premium plan
➝ First experience with Disney+ mobile app
➝ Improving engaging for a Film School platform via app

What were my motivations for picking a job over time?

I wanted to do the exercise of reflecting and thinking about what has motivated me to choose a job over the years. It seems that what I value most today is the culture, mission, and people.

Portfolio

Cabify: Designing the future of sustainable mobility

Product Designer (2019 – 2022)

During that time, I participated in the areas of New Mobility, Growth, and Payments for the rider app. I was responsible for designing the integration of WiBLE (carsharing service) into the app. I participated in various app audits to normalize the use of components, navigation patterns, or even the use of sound in the UI. I helped standardize the design team's work process and how it was documented. I improved and expanded the app's icon library.

I also participated in several internal hackathons that allowed me to design features published in the final app and still have an impact today on the final experience of thousands of people 😍.

In my last weeks, I contributed to the design of the app's evolution towards a multi-mobility platform.

➝ Rider App Evolution
➝ Cabify creates a minigame

Chicisimo: The outfit ideas app to decide what to wear

Product Designer (2016 – 2019)

As the only designer on the team, I helped define the app's structure, function, and purpose. I was also responsible for user experience (UX), visual design (UI), micro-interactions, redesigning the iconography, marketing in each Store...

Chicisimo was highlighted several times as App of the Day in 140 countries and Best App of the Year in France.

Filmin Kids: movies and tv shows curated for kids

Product Designer (2016)

I contributed to defining the product from its conception. I worked on every visual aspect of the app: layout, UX/UI, iconography, illustration, interaction (micro and macro)... Additionally, due to its child audience, I defined the sound design of the app to enhance its sensory and immersive aspects.

This one was a particularly rewarding project due to its creative possibilities. Filmin Kids won the Laus award in 2017 in the category of smartphone and tablet app.

Mymealplan: Plan your weekly recipe calendar

Product Designer (2014-2015)

As the only designer on the team, I was responsible for all the design aspects of the product, including its functionality, visual design, icons, illustrations, and interaction.

Steppy: Create step-by-step guides

Personal project (2022)

This project was born with the sole purpose of learning a new programming language and better understand my colleagues in the development phase.

I defined the concept, design, and development of the app for iOS. The app is published in the App Store, and I intend to continue improving it πŸ€“.

Hobbies

I moved to AlbarracΓ­n during lockdown, a small and remote town in Teruel, to be able to spend more time in nature and enjoy my favourite sport: climbing.

In my free time in this paradise, I bake bread, learn vegan cooking recipes, fly my drone, connect with my friends by playing video games, or just chill playing the piano (but not all at once πŸ˜…).

Contact

Wow! Did you make it here? Then at least you deserve my perfect hummus recipe.

Thank you so much for taking the time to review my portfolio. If you want to know more about me, I would be happy to talk with you through any of these channels:

➝ Linkedin
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➝ Twitter
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➝ Email

Made in Albarracín 🏰